Dreamcast - Wikipedia. Dreamcast. North American Dreamcast with controller and VMUManufacturer. MDGx AXCEL216 MAX Speed Performance Windows 10 2012 8.1 8 7 2008 Vista 2003 XP SP1 SP2 SP3 ME 2000 98 SE OSR2 OSR1 95 NT4 NT 3.11 3.1 3.10 DOS 6 Tricks Secrets Tips. Retrouvez toutes les discothèque Marseille et se retrouver dans les plus grandes soirées en discothèque à Marseille. The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.Sega. Type. Home video game console. Generation. Sixth generation. Release date. JP: November 2. NA: September 9, 1. EU: October 1. 4, 1. AU: November 3. 0, 1. Retail availability. Introductory price. Discontinued. Units sold. Media. 1 GB GD- ROM, CD- ROM, Mini- CDCPUHitachi SH- 4 3. RISC @ 2. 00 MHz. Memory. 16 MB RAM, 8 MB video RAM, 2 MB audio RAMRemovable storage. KBVMUDisplay. Graphics. MHz Power. VR2, integrated with the system's ASICSound. MHz Yamaha AICA with 3. ARM7 RISC CPU core, 6. Online services. Sega. Net, Dreamarena. Dimensions. Weight. 1. 5 kg (3. Best- selling game. Sonic Adventure, 2. Predecessor. Sega Saturn. The Dreamcast[a] is a home video game console released by Sega on November 2. Japan, September 9, 1. North America, and October 1. Europe. It was the first in the sixth generation of video game consoles, preceding Sony's Play. Station 2, Nintendo's Game. Cube and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's 1. In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off- the- shelf" components, including a Hitachi. SH- 4. CPU and an NECPower. VR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U. S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming Play. Station 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 3. Dreamcast units were sold worldwide. Although the Dreamcast had a short lifespan and limited third- party support, reviewers have considered the console ahead of its time. Its library contains many games considered creative and innovative, including Crazy Taxi, Jet Set Radio and Shenmue, as well as high- quality ports from Sega's NAOMI arcade system board. The Dreamcast was also the first console to include a built- in modem for Internet support and online play. History. Background. Released in 1. 98. Sega. Genesis (known as the Sega Mega Drive in Japan, Europe and Brazil) was Sega's entry into the fourth generation of video game consoles.[1] Selling 3. Genesis was the most successful console Sega ever released.[2] The successor to the Genesis, the Sega Saturn, was released in Japan in 1. The Saturn was a CD- ROM- based console that displayed both 2. D and 3. D computer graphics, but its complex dual- CPU architecture made it more difficult to program for than its chief competitor, the Sony. Play. Station.[4] Although the Saturn debuted before the Play. Station in both Japan and the United States,[5] its surprise U. S. launch—which came four months earlier than originally scheduled[7]—was marred by a lack of distribution, which remained a continuing problem for the system.[1. Moreover, Sega's early release was undermined by Sony's simultaneous announcement that the Play. Station would retail for US$2. Saturn's initial price of $3. Nintendo's long delay in releasing a competing 3. D console and the damage done to Sega's reputation by poorly supported add- ons for the Genesis (particularly the Sega 3. X) allowed Sony to establish a foothold in the market.[5] The Play. Station was immediately successful in the U. S., in part due to a massive advertising campaign and strong third- party support engendered by Sony's excellent development tools and liberal $1. Sony's success was further aided by a price war in which Sega lowered the price of the Saturn from $3. Play. Station–even though Saturn hardware was more expensive to manufacture and the Play. Station enjoyed a larger software library.[5][1. Losses on the Saturn hardware contributed to Sega's financial problems, which saw the company's revenue decline between 1. Furthermore, Sega's focus on the Saturn over the Genesis prevented it from fully capitalizing on the continued strength of the 1. Due to long- standing disagreements with Sega of Japan,[1. Sega of America CEO Tom Kalinske became less interested in his position. On July 1. 6, 1. 99. Sega announced that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America, while Kalinske would be leaving Sega after September 3. Sega also announced that Sega Enterprises cofounder. David Rosen and Sega of Japan CEO Hayao Nakayama had resigned from their positions as chairman and co- chairman of Sega of America, though both men remained with the company.[1. Bernie Stolar, a former executive at Sony Computer Entertainment of America,[2. Sega of America's executive vice president in charge of product development and third- party relations.[1. Stolar did not support the Saturn due to his belief that the hardware was poorly designed and publicly announced at E3 1. The Saturn is not our future."[1. After the launch of the Nintendo 6. Saturn and Sega's 3. As of August 1. 99. Sony controlled 4. Nintendo controlled 4. Sega controlled only 1. Neither price cuts nor high- profile games were proving helpful to the Saturn's success. Due to the Saturn's poor performance in North America, Sega of America laid off 6. I thought the Saturn was a mistake as far as hardware was concerned. The games were obviously terrific, but the hardware just wasn't there."—Bernie Stolar, former president of Sega of America giving his assessment of the Saturn in 2. As a result of the company's deteriorating financial situation, Nakayama resigned as president of Sega in January 1. Irimajiri.[2. 4] Stolar would subsequently accede to become CEO and president of Sega of America.[2. Following five years of generally declining profits,[2. March 3. 1, 1. 99. Sega suffered its first parent and consolidated financial losses since its 1. Tokyo Stock Exchange.[2. Due to a 5. 4. 8% decline in consumer product sales (including a 7. US$2. 69. 8 million).[2. Shortly before announcing its financial losses, Sega revealed that it was discontinuing the Saturn in North America, with the goal of preparing for the launch of its successor.[2. This decision effectively left the Western market without Sega games for over one year.[4] Rumors about the upcoming Dreamcast—spread mainly by Sega itself—leaked to the public before the last Saturn games were released. Development. As early as 1. Sega would collaborate with Lockheed Martin, The 3. DO Company, Matsushita, or Alliance Semiconductor to create a new graphics processing unit, which conflicting accounts said would be used for a 6. Saturn 2" or an add- on peripheral.[2. Development of the Dreamcast was wholly unrelated to this rumored project.[3. In light of the Saturn's poor market performance, Irimajiri decided to start looking outside of the company's internal hardware development division to create a new console.[3. In 1. 99. 7, Irimajiri enlisted the services of IBM's Tatsuo Yamamoto to lead an 1. United States, which was referred to as "Blackbelt". Accounts vary on how an internal team led by Hideki Sato also began development on Dreamcast hardware; one account specifies that Sega of Japan tasked both teams,[3. Sato was bothered by Irimajiri's choice to begin development externally and chose to have his hardware team begin development.[3. Sato and his group chose the Hitachi. SH- 4 processor architecture and the Video. Logic. Power. VR2 graphics processor, manufactured by NEC, in the production of their mainboard. Initially known as "Whitebelt",[3. Dural", after the metallic female fighter from Sega's Virtua Fighter series.[3. Yamamoto's group opted to use 3dfx. Voodoo 2 and Voodoo Banshee graphics processors alongside a Motorola Power. PC 6. 03ecentral processing unit (CPU),[3. Sega management later asked them to also use the SH- 4 chip.[3. Both processors have been described as "off the shelf" components.[3. In 1. 99. 7, 3dfx began its IPO, and as a result of legal obligations unveiled its contracts with Sega, including the development of the new console.[3. This angered Sega of Japan executives, who eventually decided to use the Dural chipset and cut ties with 3dfx. According to former Sega of America vice president of communications and former NEC brand manager Charles Bellfield, presentations of games using the NEC solution showcased the performance and low cost delivered by the SH- 4 and Power.
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